Golden age aims to provide faction based pvp without forcing the players to live in ugly obsidian boxes and metagame hard. PvP is instead focused on ambushing traders in small skirmishes or conquering towns to enforce taxation on them without completely wiping out opponents. Offline raids are not possible and online attacks are not as destructive themselves, in fact peaceful players can MOSTLY ignore the pvp aspects of the server if they so chose while conquerors can go for objectives that most of the time do not collide with peaceful builders and farmers goals. The basic gameplay is also enhanced and changed to fit the tone of the server and help facilitate interesting player interactions important changes are as follows: -Healing is slower, only cooked foods heal you and they heal you for way less. Players are reliant on a steady supplies of medicine such as golden apples and potions in their adventures forcing them to build safer infrastructure and a more complex production chains, and also makes pvp faster and more decisive. -Plant growth is biome restricted and slower. Certain plants cannot grow in every biome and need natural light. towns should work together and trade for missing resources or build outposts and road networks. Some biomes are more valuable and fertile therefore they should be contested more heavily. -Gold is money, physical items such as nuggets and ingots are used for every transaction be it shops or expanding and maintaining towns. Gold farms are nerfed by restricting access to nether roof, if further changes are necessary for balance they will be made, but it's unlikely Gold farms will ever be made 100% useless. -Movecraft with a vast array of vehicle types for trade and warfare, with a period theme of 1860-1920, so planes are still basic and zeppelins rule the skies and dreadnaughts rule the waves. -Shulkers and elytra are disabled. mainly to force players to build and use various movecraft vehicles to transport their goods. -Brewery provides an engaging new way to create alcoholic drinks some of wich gives you healing and buffs. Also helps rp. -Chestshops: players can construct their own shops within their towns to sell their items even when they are offline. -Townycamps: New players can make temporary small bases while they set out to find their place within the world, using campfires.